

While you COULD source a bigger chip and put that in, you would also need to create a "Cart Reader" of sorts out of both a GB/GBC/GBA cart slot and a MicroSD to SD card adapter (I made one of these too) just to read and write to it.

bin files to open with their GB emulator.Ĭlick to expand.I'll take mine apart and snap some pics for you tomorrow, about 12hrs from the time of this post. bin files (Genesis/MegaDrive) and in their launcher script changed the handling of those specific. The Evercade's UI is hardcoded to handle certain extensions in certain ways - hell, on one of the more recent carts Blaze themselves had to "fake" the file extensions for GB games as. To use the stock UI to load games with extensions not officially supported by Evercade, you WILL need my scripts or to write your own similar ones yourself. Just realize that a 100% stock evercade on current firmware won't read anything larger than 512MB, so if you try to build your own "Flash Cart" you need to use the EverSD software flasher to unlock your Evercade's size limits. Using the same concept, you can also butcher a retail cart and de-solder the SD memory chip from it and replace it with a microSD slot to build your own "Flash Cart" - not that it's fair to really call your frankenstein a flash cart since like I said a cart is just an SD card anyway.

Once you have this, you can read/write the contents of any cart Which have all been no bigger than 512MB in size. Essentially an adapter to convert the Evercade cart back in to the SD card form-factor so you can read it on any PC with an SD slot or using a USB SD reader.

With the cart slot from any model of broken Game Boy (including advance), some wire, and one of the free adapters that make microSD cards fit in a full size SD slot, you can make a "Cartridge Reader". Evercade carts are essentially just SD Cards in a cart shape.
