
This means that the object is solid and not see through. Right now, we have a rendering mode of Opaque. This defines how an object is rendered along with others around it. This allows us to select a texture.Ī texture is an image that’s wrapped around an object. Next to the Albedo property, click on the small circle. Here’s what it looks like with a Metallic of 1.
Here’s what it looks like with a S moothness of 1. Select the material and go over to the Inspector. You’ll see that nothing really happens and that’s because the material is blank. Let’s then go down to the Project Browser and drag the material on top of the sphere in the Scene View. In the Hierarchy, right click and select 3D Object > Sphere to create a new sphere GameObject. Now let’s apply this material to an object.
Smoothness is a slider that ranges from 0.0 to 1.0 and defines the roughness of the material. Metallic is a slider that ranges from 0.0 to 1.0 and defines how metal-like the material looks. You can give it a texture or change the color. Albedo is the direct color of the material. It displays all of the internal workings of the material. You’ll see that if we select the material, something happens in the Inspector. Right click and select Create > Material. Next, we want to double-click the folder to open it up. Right click in the Project Browser and select Create > Folder. Let’s go down to the Project Browser and create a new folder to store all of our materials. A tree has a rough and textured material. Is it metal, plastic, wood, rough, soft, translucent? Materials allow you to define the specific characteristics of an object.